Random team generator Golf scramble teams
Foursomes without the arguing at the registration table
In a scramble every player on the team hits from the spot of the best shot, so the team is what matters, not the individual. That is why the draw is the most sensitive part of the day. If the club champion ends up with three friends, the other tables notice before the first tee. A random draw that everybody can watch removes the question of who arranged what.
The page opens with 20 sample golfers in groups of four, which gives five foursomes, about right for a small club outing. A shotgun start with one foursome on each of the 18 holes takes 72 players, so you would paste 72 names and get 18 foursomes; many charity events put two teams on each hole for 144. If the field does not divide by four, the tool makes a few teams of three, so nobody is left in a twosome.
A plain draw ignores handicap, so a few teams can end up strong and a few weak. The fix is to write a level after each name, like Walt *3 for a low handicap and Pam *1 for a high one, and switch on Balance by skill. The teams then get similar totals while the people inside them are still chosen at random.
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Drawing the foursomes for outing day
- Open Names and replace the sample golfers with your registration list. A column pasted from a spreadsheet works as it is.
- Leave Team size at 4. The line under it says how many foursomes you will get and whether any team has only three.
- Press Make teams. If you added handicap levels, tick Balance by skill first. Not happy with a lineup? Press Shuffle again.
- Use Print for a sheet to tape to the registration table, or Present to show the teams on a screen in the clubhouse. Assign each team a starting hole by hand.
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Questions about golf scramble teams
How do I balance teams by handicap?
Give every player a level after the name: 3 for the best golfers, 2 for the middle, 1 for the rest, such as Greg *3. Turn on Balance by skill and each foursome gets a similar total. Check the team cards before you print, because the totals are shown on them.
Does it work for a best-ball or a four-person team event?
Yes. Any format with teams of four uses the same split. For a two-person best-ball, switch to Pairs and you get partners instead.
How many players do I need for a scramble?
Most charity scrambles run with 16 to 144 players, so 4 to 36 foursomes. A small club event can work with just two teams. Pace of play suffers when there are more than 144 on one course, so many organizers cap the field there.
Can I name the teams after the starting hole?
Yes. Open Team names and write one per line, such as Hole 1, Hole 2 and so on. The names are used in this order.
Are the player names stored somewhere?
No. The draw happens in your browser and the names are not sent to a server. The list stays on your own computer until you clear it.
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Other ready-made setups
- Random groups for classGroups of 4 from a class list, numbered Group 1, Group 2 ...
- Random pairsPartners from a list of names, with one trio when the count is odd
- Random team namesSplit the group and give every team a funny name in one go
- Random teams of 3Trios from any list of names, with an even split when it does not divide
- Tournament teamsSplit the players into 8 teams, then draw the bracket order
- Soccer teamsTwo even sides for a pickup game, with a quick reshuffle
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